fbpx
close

FAQs

Who are ImmotionVR?

 ImmotionVR [the UK’s largest group of virtual reality (VR) experience centres] is the customer-facing solution of Immotion Group plc – a business that brings together world-class CGI experts, award-winning content creators, amazing storytellers and state-of-the-art motion platform technology to provide customers with immersive ‘out-of-home’ VR experiences.

Immotion VR provides consistent, high quality immersive experiences for guests in every location. With sites located across the country in high-footfall, centre-aisle positions, the Immotion VR brand stands out as a unique, low-cost activity for all ages.

 
Recognised for its unique design and set-up and ever-changing experiences that keep guests returning to immerse themselves in new exciting virtual realities.
What is the cost?

Important: Our passes are NOT experience specific but can be used against most experiences.  

Our Standard Pass is perfect to visit and use against our Racing Simulators or Cinematic Experiences and these are sold at £5pp and last around 5 minutes. 

Our Standard Pass Plus is great to try more than one thing or to visit a favourite experience and give yourself two attempts at that new high score.

Our Variety Pass for 30 minutes of experience time allows you to choose on arrival from a wide range of exciting options and map out your journey through Virtual Reality with our friendly guides.

Our Premium pass for 1 hour of experience time allows you to choose on arrival an action packed or relaxed journey through new horizons and spend that extra time in your favourites or discovering something new.

In all our Variety and Premium sessions you will rotate through various experiences.

For more information you can visit the booking section of our website or follow us on social media for updates on deals and discounts.

Can I purchase a gift card?

ImmotionVR offers a range of gift cards from £10 – £30. These can be purchased in two ways. On location in our centres which hold stock, although it is subject to availability so it is advised to contact and reserve first. You can also purchase via email if you would like vouchers posted. To do this send us your preferred order and postal address to contact@immotionvr.co.uk.

With our new website we are introducing E-vouchers as well which you can find in the Prices and Offers Page.

Our gift cards come in the following options:
 
– £10 is valid for 2 x single experiences
– £20 is valid for 1 half an hour session of experience time
– £30 is valid for 1 hour session of experience time
 
These gift cards are valid for 12 months from purchase. Our further terms can be found here: https://immotionvr.com/wp/gift-card-terms/
Where is your nearest Virtual Reality centre?

Please visit our location page to find out more details about your local stores. If you are looking for locations in the USA there is a toggle in the top right of the site to show the information pertinent to you.

Are there any restrictions in place?

Our locations provide excellent access for all kinds of requirements to get to our centre. With regards to our machines, most require the ability for full body movement and self-stabilising strength. We will always try to accommodate as best we can for anyone who wants to visit us, so long as there is no increased risk to safety of customers or our machines. Our VR Cinema Pods are an immersive passenger experience which we hope will give access to this incredible technology for the widest variety of people.

DISCLAIMER: Bristol’s Harnessed VR platform, has weight and height restrictions. These are 100kg max load, 4ft, 5” minimum and 6ft, 3″ max height. The guidelines are supplied by the manufacturer based on the design and load bearing parts of the structure.

If you suffer from any medical conditions, you should discuss these with a trained health professional. Certainly, any sensitivity to light or motion should be given due consultation before use of our machines.

Is there an age limit?

There may be age limits based on the content of our individual experiences, but overall, we want to encourage access to this new world of experiences for everyone aged 8 and above. The main factor in this is to ensure the user is able to wear the